Alright, there has also been some discussion on how PvP should be carried out. They way I see it, is that there is two ways to commit combat.
Battlefields
Battlefields are constructed battlefields (hence the name) that are created by users, then sent to the administration for approval. The admins can then change it into a schematic, then spawn it into the world. An alternate way to do this is host another server with battlefields in the world.
Warzones
Warzones are constructed battlefields in the server directly. They are created by the administration in a large area dedicated to containing these. They could also be created by users who have ideas or suggestions.
Frontline
Frontline is where the enemy raids enemy constructed cities, towns, village, etc. This has both advantages and disadvantages. As this will be more realistic towards warfare, and actually damages the other nation into submission easier. It also allows more strategic manuevers to be used. For example, if an enemy is settled in a valley, the offensive could use the surrounding hills or mountains as an advantage.
I've already posted a large amount of game modes that could apply to either of the two. If you have any suggestions on how PvP should be carried out please send your ideas.
Other wise, please use the decision templates (Support, Neutral, Oppose) on all three so a general idea can be made.
Once a theater(s) are chosen, I will make another proposal regarding the process of warfare.